Words+you+need+to+know+to+use+Game+Maker

**rooms, **** backgrounds, objects, ****instances, ** **events, **** actions, sprite, sound, scripts  **
 * Terms that you need to know to use Game Maker. **
 * There is specific language for Game Maker. **
 * Before you can start designing games, you need to understand what the following words used in Game Maker mean: **

1. Game Maker games take place in **rooms **. Think of a room as a level or scene for your game. 2. Rooms have a **background **. This could be a **plain colour or an image. You can use pictures you have taken with a camera, have drawn or** sourced from the internet as your background. Jorja used a map of Africa from Encarta for her work on Egypt. You can move from room to room during your game. 3. In your room you put **objects **. Objects are the things in your game such as balls, walls, characters etc. Some objects just sit (like walls) and other objects move around and react to things that happen like the clown in Catch a Clown. 4. There can be more than one **<span style="color: yellow; font-family: 'Kahootz Burnum Medium'; mso-bidi-font-family: 'Kahootz Burnum Medium'; mso-ansi-language: EN-US;">instance **<span style="font-size: 10pt; font-family: 'Kahootz Burnum Medium'; mso-bidi-font-family: 'Kahootz Burnum Medium'; mso-ansi-language: EN-US;">  <span style="font-size: 10pt; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-ansi-language: EN-US;">of an object in a game. For example we might have lots of clown objects in a game. Amy’s game has clowns going everywhere. When we talk about the monster object we mean all the instances of the monster in the game. When we talk about the instance we mean one particular instance of the monster. <span style="font-size: 10pt; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-fareast-font-family: 'Comic Sans MS'; msobidifontfamily: 'Comic Sans MS'; msofareastfontfamily: 'Comic Sans MS'; msolist: Ignore;">5. Things that happen are called **<span style="color: yellow; font-family: 'Kahootz Burnum Medium'; mso-bidi-font-family: 'Kahootz Burnum Medium';">events **<span style="color: yellow; font-family: 'Kahootz Burnum Medium'; mso-bidi-font-family: 'Kahootz Burnum Medium';">. An event could be the player pressing a key on the keyboard or it could be your game character colliding with a wall. <span style="font-size: 10pt; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-fareast-font-family: 'Comic Sans MS'; msobidifontfamily: 'Comic Sans MS'; msofareastfontfamily: 'Comic Sans MS'; msolist: Ignore;">6. When events happen, your objects can take **<span style="color: fuchsia; font-family: 'Kahootz Burnum Medium'; mso-bidi-font-family: 'Kahootz Burnum Medium';">actions **. The actions that could happen might be that an object bounces, the score is increased, a sound plays etc. <span style="font-size: 10pt; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-fareast-font-family: 'Comic Sans MS'; msobidifontfamily: 'Comic Sans MS'; msofareastfontfamily: 'Comic Sans MS'; msolist: Ignore;">7. A <span style="font-size: 14pt; color: #007f00; font-family: Times New Roman; mso-bidi-font-family: 'Kahootz Burnum Medium'; msobidifontfamily: 'Kahootz Burnum Medium';">sprite is an image that represents an object. It makes you able to see the objects in your game. Think of objects as being invisible like ghosts, and sprites are the clothing you put on them to be able to see them. You can use the sprites built into Game Maker or you can design your own. <span style="font-size: 10pt; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-fareast-font-family: 'Comic Sans MS'; msobidifontfamily: 'Comic Sans MS'; msofareastfontfamily: 'Comic Sans MS'; msolist: Ignore;">8. You can add **<span style="color: silver; font-family: Times New Roman; mso-bidi-font-family: 'Kahootz Burnum Medium'; msobidifontfamily: 'Kahootz Burnum Medium';">sounds **<span style="font-size: 10pt; color: silver; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS';"> into your game, either as background music or as effects. <span style="font-size: 10pt; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-fareast-font-family: 'Comic Sans MS'; msobidifontfamily: 'Comic Sans MS'; msofareastfontfamily: 'Comic Sans MS'; msolist: Ignore;">9. If you want to extend the things your game can do then you will want **<span style="color: red; font-family: Times New Roman; mso-bidi-font-family: 'Kahootz Burnum Medium'; msobidifontfamily: 'Kahootz Burnum Medium';">scripts ** in your game. Scripts are small pieces of code.

<span style="font-size: 11pt; line-height: 115%; font-family: 'Comic Sans MS'; mso-bidi-font-family: 'Comic Sans MS'; mso-ansi-language: EN-US;"> ** []
 * Play a game to make sure that you know what these terms mean.